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Sports games in kindergarten

The use of outdoor games in kindergarten

Inclusion of sports games in kindergarten in generalThe child's development program allows the baby to strengthen large muscle groups, develop psychophysical qualities: dexterity, speed, endurance, strength. Sports games help to increase mental activity, orientation in space, develop ingenuity, quick thinking, evaluative awareness of one's own actions. At the moment of such games, the child acquires the skill of team action: there is the education of restraint, self-control, determination.

Take at least team games with the ball. It is these games that are given a huge place among entertainments in kindergarten. These sports games with this inventory contribute to the development of such qualities as athleticism, rhythm, dexterity and command actions. These games from early childhood help in the development of motor skills, the formation of skills to grab and throw the ball, calculating their capabilities. Similar games perfectly develop a vision of the perspective and analysis of the game situation and even contribute to the correct decision-making by the child.

It will not be superfluous to say about the moral and strong-willedQualities of the child, which are inherent in sports games. These games are aimed at the formation of interpersonal relationships with peers. The child at an early stage learns to adhere to the rules of the game and acquires the willed qualities to victory.

At the age of 3 years such games for the kid moreAre of an entertaining nature than sports. The best games for this age are "catch-up" games, including jumping, crawling. These games should have the easiest story. Children aged 4 to 6 years in the kindergarten can offer simple mobile games with complications. At this age, perfect match sports for accuracy, balance, speed. For example, to traditional simple games you can attach some "prohibiting" rules: to run only to a certain point, you can not run to a certain place, etc.

Kindergarten games options

"The Fisherman and the Fish"

On the site you need to draw a large circle. In the middle of the circle, squat, put the player (the fisherman). The remaining playing children (fish), circling the circle, say in one voice: "The fisherman, the fisherman, catch us on the hook." At the moment when the children say the last word, the "fisherman" must run out of the circle and catch the "fish". Caught child takes his place.


Kids should be in a circle, and one of the guysTakes place in its center. The child in the middle of the circle is a little girl, the other children are birds, butterflies, bugs. After which the teacher says the words: "The day comes - everything comes to life!" - the children at this moment begin to run around in circles, and the "little girl" sleeps. Then the educator should say: "The night is coming - everything is frozen!" - the children should be frozen in place, and the "hog" should go hunting, if one of the children moves - he takes the place of an owl.


Children squatting, forming a circle. In the middle of the circle is the player - "fox". Kids start rolling the ball (Kolobok) to each other. The main thing is that the "fox" does not catch the ball. The one whose ball was caught becomes a new "fox".


Draw a circle so that it is free in its circleCould fit all the players. After that, we divide the players into "cat" (it is in the center of the circle) and "sparrows" (behind the circle near the very line). At the command of the teacher, the children start jumping out of the circle and jumping back, the "cat" in the meantime, at a time when one of the "sparrows" is inside the circle, should catch one of them. "Caught" child takes the place of "cat".

"Hit the square"

The children get into a circle and try to hit the square drawn in the center of the circle with the help of the ball. The winner is the one who gets into the box most of all.

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